I made this character as the hero character for a game project I was a part of. I was responsible for all stages of the character creation including concepting, modeling, texturing, rendering and posing.
Although the game project did not come to fruition I am very happy with the finished piece. I was very heavily inspired by Halo and I was aiming for a slightly slimmed down version of a spartan.
Programs used: Maya, Zbrush, Substance Painter, Photoshop, Blender, and marmoset.
Game resolution Sci-fi rifle that I created to go with Ken, the main character in Street Fighter 2010. I wanted to create a Sci-fi asset while still making it seem like it could almost exist in our time.
Programs Used: Maya, Substance Painter, Marmoset, Photoshop and Blender
Maps: 1x 4096
For this model I tried to adhere pretty closely to the art style and genre of Chronicles of Elyria as well as the original concept. I have always loved medieval styled characters and this concept by Motise really struck me as dynamic and interesting.
Programs used: Zbrush, Maya, 3D Coat, Substance Painter, Photoshop, Xnormal.
Submission for Arenanet's creature art internship. With this model I made it a point to follow the concept as close as possible and really try to keep the same feel and aesthetic as the original concept art.
Programs used: Zbrush, Maya, Substance Painter, 3D Coat, xNormal, and Photoshop.
I made this character for PopCap's new Plants vs. Zombies Heroes launch trailer.
I was given a piece of concept art, an image to match the style to and previous PVZ character models for reference.