I made this character as the hero character for a game project I was a part of. Although this character is still a WIP I am almost done with the texturing and posing.
Game resolution Sci-fi rifle that I created to go with Ken, the main character in Street Fighter 2010. I wanted to create a Sci-fi asset while still making it seem like it could almost exist in our time.
Programs Used: Maya, Substance Painter, Marmoset, Photoshop and Blender
Maps: 1x 4096
For this model I tried to adhere pretty closely to the art style and genre of Chronicles of Elyria as well as the original concept. I have always loved medieval styled characters and this concept by Motise really struck me as dynamic and interesting.
Programs used: Zbrush, Maya, 3D Coat, Substance Painter, Photoshop, Xnormal.
Submission for Arenanet's creature art internship. With this model I made it a point to follow the concept as close as possible and really try to keep the same feel and aesthetic as the original concept art.
Programs used: Zbrush, Maya, Substance Painter, 3D Coat, xNormal, and Photoshop.
I made this character for PopCap's new Plants vs. Zombies Heroes launch trailer.
I was given a piece of concept art, an image to match the style to and previous PVZ character models for reference.
This sculpt was a personal project that was inspired by the concept art of Sergey Kolesov. I changed quite a few things from the original concept but the sculpt was still very heavily inspired by Sergey's work.
Personal project done in 2016. In this sculpt I tried to make a more realistic version of one of Jake Parker's designs while still keeping with his unique style and character design.
Programs used: Zbrush
This character is a personal project that was based off of a concept by Sergi Brosa. My goal was to accurately reflect the original design and mood of the 2D concept in my 3D game model.
Tools used: Zbrush (High poly modeling), Maya (UV layout, rendering), 3D Coat (Retopology), Xnormal (normal baking).